What base does protect your Town Hall 9 Home Village right now? You want a base that is able to defend your stars and your loot at the same time and there are many different attacking strategies at TH9 that can crush it.
Here’s a base that will work great on defense.
I will not only show you the design, but I will also back it up with some insights on why this base works so effectively.
The TH9 Base Design (Trophy & Loot)
First, let’s take a look at the base design:
If you want a better view, you can also click it and download it 😉
Why you only find one base here? There are pages that offer like 291 best bases for Town Hall 9… yes, so I don’t think it’s a sign of quality to have so many bases, most of them outdated on a page.
You can only use one design anyway so I focus on putting a base that really works here with all the explanation instead of giving you dozens of bases you can choose from.
Why I Think It Is The Best
I had it active in my Town Hall 9 account for about two weeks and haven’t seen big defeats at all (unless the attacker was a TH11+) and most attackers didn’t really got much out of it with slight 1-Star attacks and a few 2-Stars – on the other side I also had some successful defenses making up for it easily.
This TH9 Design works against the popular attacking strategies:
- mass Dragon
- ground attacks with Bowlers, Valkyries and PEKKAS
General Layout Of The Base
The design here is pretty compact without dead zones or focus areas that compress a certain kind of defense, all is evenly located all over the base to defend in all directions with the defending heroes and Clan Castle in the core where the Town Hall is located.
The defensive concept of this base layout is pretty simple.
Small compartments are behind an outside perimeter of trash buildings containing higher hitpoint buildings to keep attacking troops busy and making it harder to funnel troops into a way to the core. Even when the attacker builds a funnel, it’s pretty annoying to overcome these compartments without having troop running to the sides.
The Air Defenses and X-Bows are in locations where they can target air troops early but no way to snipe them out easily so you make sure to always have pressure on them, backed up by the Air Sweepers that are facing each other, this will help defending the core especially from air troops like Balloons or Dragons.
When air attackers, especially attackers that use mass Dragons (but also occasionally Lava Hounds) decide to use Lightning Spells on your Air Defenses the situation won’t get easier for them.
The Air Defenses might be gone but there’s no spells left to rage the troops up, especially to deal with the Air Sweeper that just keep slow air troops busy unless they are raged.
The troops will simply travel around the base until your other defenses took them down.
Balloons have a similar problem with this layout as they will travel around the core, funneled by the defenses and pushed by the Air Sweeper to leave the Town Hall untouched while the cleaning troops can’t get to the other side to actually gather some solid percentage.
As you can see, air attacks are very well covered by this base layout 😎
Now let’s take a look at some ground setups, especially the ones using Golems paired with Witches, some Bowlers or Valkyries.
They heavily depend on building that funnel very widely to make their attack work.
But this base won’t make that happen easily and it will cost a lot of troops that need to walk some distance around the corner until the way to the core can be used, either by Wall Breaker or Jump Spells.
This is not cheap and will cost a lot of troops because the defenses can reach them and when split up on both sides, they can’t cover wach other and half the army will be done before the approach for the core can actually start.
By the time the troops can really go for the core, they are simply not strong enough anymore to take it down. Here and there they can get the Town Hall, but in these cases they often missed getting enough percentage for the 2 Star.
Now people will ask how this Town Hall 9 design will protect the loot when all the storages are fairly easy to get. Well, one storage that is the most valuable is the Town Hall and is not easy at all to get.
The other storages protect each other by the reason they are located on the opposite sides – an attacker can only get those where he starts the attack while the other half of the storages is in the area the attacker can’t reach – along with the Town Hall that’s 3 out of 5 storages that are protected saving you more than half your loot in the attack 😆