If you checked out some guides online or have seen some videos you will hear one term very often – Elixir Advantage. This is what makes you win, so I want to show you in this post what the Elixir Advantage actually is, why it is so important to win and what you have to do to gain the Elixir Advantage.
What’s The Elixir Advantage
Let’s start at the beginning. The battle is set up and your Elixir Bar is starting to fill up, as the bar of your opponent. By nature you and your opponent will gain the same Elixir from the game, so how can you get ahead?
The answer is simple, by playing the right Cards you can make your opponent spend more Elixir than you. At some point, you’ll be able to play Cards and go for his Towers while he is sitting on an empty Elixir Bar.
This is gaining an Elixir Advantage
I’m sure you already had those battles where you and your opponent crushed your troops together, and nobody was winning one foot and the game ended in a draw. In these battles you have not been able to gain an Elixir Advantage.
This can have different reasons, of course your opponent could have played so good that it wasn’t possible. Most of the times, especially in Arenas lower Arena 6 that’s not the case. Soo I have some very classic situations below you should adapt in your gameplay.
Gain Elixir Advantage
The key is called Trading Cards. Trading might be a confusing term, but that’s what you do. Let’s make a quick example:
Your opponent plays the Skeleton Army for 4 Elixir and you play the Arrows for 3 Elixir to get them down. In this situation you traded Cards good, because you spend less Elixir to defend than the opponent spend. You just gained an Elixir Advantage of 1 Elixir.
You need to do that about 5 to 6 times and you can be sure to make a strong push and maybe even win the battle with it.
Examples Of Good Trades
Of course, the possibilities are endless because you always play Cards versus other Cards. I just picked the most common ones to show you how it works.
Arrows Are Good Trades!
Arrows cost 3 Elixir, so it’s always smart to play them against larger groups of troops. Unless you play them versus Archers or Spear Goblins, you always make either an even trade or gain Elixir Advantage.
The big radius of the Arrows also helps playing them profitable. You can also play them against a Goblin Barrel.
The Fireball is a nice Cards to have in your Deck, because you can use it against troops or also Towers, Defenses and Huts. Unfortunately, the radius is small, so there is a chance of missing.
If you play the Fireball, you should either play it in an area where the attacking troops are static (e.g. fighting against some of your troops) or against Towers where you can also hit huts or defenses.
The Elixir Advantage is not easily calculable in this case, but profitable because you hit multiple targets.
Small Troops Versus Strong Troops
The Rocket Is Expensive
The Rocket can deal massive damage, but it’s also expensive with 6 Elixir. Playing it versus troops with the small radius it has is most likely an Elixir Advantage for your opponent.
You should only play the Rocket against multiple defenses or huts. Make always sure to hit at least two of them at the same time to make it profitable in Elixir for you.
I just gave you some examples how you can gain an Elixir Advantage – but that’s only the tip of the iceberg. You should start knowing the costs of all Cards in the game so you know when it’s profitable to play a Card or not.