Clash Royale does quite frequently balancing changes to make underused cards more viable and to make cards with a lot of power a little weaker in order to keep the game balanced. In this article, you can check out the latest news regarding balancing change in Clash Royale. Of course, I will also give you my opinion how these changes will change the meta in the game.
!!!Check out here the LATEST Balancing Changes!!!
Balancing Changes November 1st, 2016
Alright, first things first. Let’s take a look at the balancing changes we will see on Nov 1st.
Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec)
Currently highly used at the top, Ice Spirit offers a bit too much stopping power for 1 Elixir.
Ice Golem: Death Damage increased by 74%
This change ensures that Ice Golem’s Death Damage kills Skeletons (at the Tournament Rules card levels).
Rage: Effect increased to 35% (from 30%)
Rage can be a really fun and impactful spell when it makes an appearance in the Arena, but currently it isn’t seeing much usage. Increasing the effect should make it a more compelling choice.
Lumberjack: Rage effect increased to 35% (from 30%)
For consistency with the Rage spell changes above.
Inferno Tower: Hitpoints decreased by 6%
Inferno Tower is currently one of the top defensive choices and as a result the “big guys” (Golem, etc.) become less appealing to use. Additionally, it can sometimes be hard to efficiently remove from the Arena, so we’re aiming to remedy both of these things with a small Hitpoint reduction.